One of the most fascinating and at the same time disturbing aspects in the culture of cyberpunk 2077 (here is ours review), it is certainly the interaction that mankind has developed towards robotics. The so said Cyberware, or robotic grafts inside the body, aimed at improving its capacity and performance.
During your trip to Night City, there will be many NPCs that you will meet with the most disparate Cyberware, making them sometimes charismatic but more frequently horribly monstrous.
Do you want to become a new Robocop? The procedure is very simple: just get a few thousand "eddies" (the game currency, ed) and go to the Scalpel, recognizable on the map by the icon in the shape of a "scissors" (actually in surgical jargon they are called grasping forceps ed.). These are "freelance" surgeons specialized in implanting mechanical parts and will satisfy all your strangest requests. Only in rare cases will you be able to receive them as a reward from quests.
The first thing to know is that Cyberware is divided into 3 types, active, passive ed automatic, so sometimes you will have to activate it, other times it will work in the background.
The modifications can be placed in various parts of the body:
- Frontal cortex (3 slots)
Systems:
- circulatory (3 slots)
- eye (1 slots)
- immune (2 slots)
- nervous (2 slots)
- integumentary (3 slots)
- operating (1 slots)
- Skeleton (2 slots)
- Hands (1 slots)
- Arms (1 slots)
- Legs (1 slots)
Each modification will have an increasing level of quality, the higher it is and the more upgrades we can acquire:
- common
- uncommon
- rare
- epic
- legendary
The advice of the editorial staff
What we will do with this guide will not be limited to a simple analytical index of the various cyberware available in the game, but build V with the best available grafts (the discussion should then be deepened for each build), making it become an unstoppable machine, like the famous Adam smasher, the most famous Cyborg in Cyberpunk 2077.
Frontal cortex
Updates are recommended for use with rapid hack builds and violation protocol builds. This is mainly due to their high intelligence requirements.
Your name | Requirement | $ | Description | Scalpel |
Disco-Ex | Intelligence 18 | 28 k | Increase your cyberdeck's maximum RAM by 5 | Pac |
Mechatronic core | Tech 16 | 21 k | Increases damage to drones, mechs and robots by 50% | Cassius |
Visual cortex support | Intelligence 16 | 21 k | Increases Critical Damage by 45% | Pac |
Circulatory system
Circulatory System Cyberware is generally used with athletic builds and melee katana builds. Many of the effects will make the melee play style much more performing.
Your name | Requirement | $ | Description | Scalpel |
Synthetic lungs | Physical 16 | 7k | Increases stamina regeneration by 25% | Wells |
Adrenaline booster | Physical 18 | 28 k | Instantly restores 50% stamina when you defeat an enemy | Buck |
Bioconductor | Physical 16 | 14 k | Reduces all cyberware recovery times by 30% | Badlands |
Ocular system
Your name | Requirement | $ | Description | Scalpel |
Kiroshi Mk.3 optics | Reputation 14 | 5k | Improve vision | Viktor |
Immune system
Your name | Requirement | $ | Description | Scalpel |
Strike and terrify | Coldness 15 | 7k | After taking damage, there is a 410% chance to release a large electroshock that deals damage to nearby enemies. | Sky |
Cataresist | Coldness 15 | 14 k | Increases Stamina by 35% | Fingers |
Nervous system
Your name | Requirement | $ | Description | Scalpel |
Synaptic signal optimizer | Physical 20 | 28 k | Boosts health by 60% | Kraviz |
Synaptic accelerator | Reflexes 20 | 35 k | Slow down the time by 50% for 4 sec. when you are detected by enemies | Cherry |
Integumentary system
Your name | Requirement | $ | Description | Scalpel |
Insulating coating | Physical 12 | 12 k | Guarantees immunity to electric shock | Viktor, Dr. Chrome |
Subdermal armor | - | 14 k | Increases armor by 200 | Dr. Chrome |
Heat converter | Coldness 14 | 25 k | When hit by Burn, instead of taking damage from it, deal 10% more damage | Dr. Chrome |
Operating System
Many of the Cyberware operating systems will improve the way you play when using the assault rifle and other ranged weapons in Cyberpunk 2077.
Your name | Requirement | $ | Description | Scalpel |
Militech Falcon 'Sandevistan' | Reflexes 18 | 35 k | Activate to dilate the time by 70% for 20 sec. When active, critical strike chance + 20%, critical damage + 35%, and damage + 15%. Recovery 30 sec | Doc Ryder |
Skeleton
Skeleton Cyberware is very useful for melee and Katana builds, providing more damage, more health, and faster attack speed.
Your name | Requirement | $ | Description | Scalpel |
Micro-rotors | Reflexes 18 | 14 k | Increase attack speed by 25% | Instant |
Bionic lungs | - | 7k | Increases Stamina by 30% | Kraviz |
Hands
Your name | Requirement | $ | Description | Scalpel |
Ballistic coprocessor | Reputation 20 | 21 k | Increases the chance of bouncing shots with powerful weapons. The number of times the bullet bounces increases by 2 | Viktor |
Smart link | Reputation 11 | 21 k | Increases the chance of Smart Bullets hitting targets by 25% and increases Critical Damage by 25%. | Viktor |
Arms
Your name | Requirement | $ | Description | Scalpel |
Single cable | Reputation 45 | 100 k | 163-199 damage. + 67-82 physical damage. 2,5 AS + 20% bleeding. +2 slots Mod. | Wells, Sky |
Projectile launch system | Reputation 45 | 100 k | Required to enable smart link. +2 slots Mod. | Wells, Sky |
Legs
Your name | Requirement | $ | Description | Scalpel |
Lynx paws | - | 85 k | It allows you to move and run more quietly. | Fingers, Instant |
Reinforced tendons | Reputation 12 | 45 k | It allows you to double jump, ensuring you access otherwise unexplored areas. | any Scalpel |
Cyberpunk 2077 is a huge world and for that matter CD Project Red in constant development and updating, that you can find a further guide about weapons, armor and legendary cyberware!