In a dark and dangerous Detroit, we at Soultricks will guide you.
Prologue
After the opening sequence, follow Megan to examine her office: you will not return to this location so make sure you have collected all the items.
At this point, read the emails and talk to the woman, follow her until the sound of the alarm stops, but this will only happen when you reach Sarif's office.
Now use the code (0451) to go down, proceed carefully to the laboratory and hide behind the desks.
Proceed to the corridor and hide near the stairs after opening the door. Now you have to kill four mercenaries and get to the next area which will be introduced with an in-game cutscene.
Manufacturing Plant
Based on the time it took you to get to the factory you will get a welcome from SWAT different.
Collect some items on the ground and a credit, then talk to the cop and go ahead to be contacted by Prtchard.
After going down a few stairs and catching the Purist on the phone, you have a chance to decide whether to enter
in the main building or pass quietly from the roof.
The first option will lead you to an indiscriminate slaughter of all enemies, the second option will give you the opportunity to eliminate some enemies on guard and go unnoticed.
The passage from the roof is of course more complicated but that's what I chose for completing the mission.
You will have to make your way up to the electric barrier and silently eliminate some enemies "which from this point will be eliminated without problems".
Search the environment to recover a good number of bullets and some objects "even if your inventory is low at the moment".
When you have finished examining the environment, go to the dimly lit corner and take the elevator down, "avoid the air ducts".
Go to the office and pick up the Pocket Secretary which contains a password and a login: (windmill / DDUTCHMAN), as well as a "Stop Worm Software" as well as a virus that will come in handy in some hacking sections.
Go back into the duct and make your way to the "Server room".
The clash with Zeke Sanders
After the cutscene, start by exploring the room and go up the elevator.
Go past the area of the fight between the Purists and the SWATs then overhear the conversation between two Purists and make sure you harm the Purist who can later follow you and go down the stairs.
Go through the "Meeting Room 1-2 and 3, and in the latter you will find a Purist with the Pocket Secretary in his pocket with other access codes. (MLATONa / redwings).
Once you've collected everything, crouch down and take care of the patrolling guards.
After the exploration of this area, go up to the office where in the next room there will be a fight with Zeke Sanders.
-Personally I advise you to avoid the fight with Zeke and try to convince him to release Josie.
It is difficult to say what you will have to answer, as the dialogue is very casual but the sequence to follow is: Empathy-reason-empathy-empathy and make sure you conduct the negotiation successfully.
Once this is done, collect the numerous experience points and talk to Josie and search the Pocket for the data that is
contents i.e: (JTHORPE / hydra), then talk to Malik to finish the mission.
The delivery of the Typhoon
Talk to Malik right away and then enter the building with the guard at the entrance.
Collect the newspaper, go down and explore the pipeline to collect a Pocket Secretary full of interesting information on Neuropozyne.
Go up again and talk to Pritchard, take some time to read an Ebook and collect some useful items from the shelves.
Then go to Sarif's office and talk to him and also chat with the secretary.
Head back to the entrance, where you are met by a call - this is an optional side mission.
To solve it, just go to the office where you meet Tim Carella and he will entrust you with a new task.
Investigate Jensen's office using the codes in the Pocket Secretary to turn on the PC. The woman suspects some employees of Neuropozyne theft, so follow the list of names.
Now start with Denzel, but to access his office you'll have to hack a level 2 keypad.
Once this is done, head straight to Tim's office and you'll need to use a code (8053) as well as being in possession of a good dose of bullets.
Checked the offices and inspected the play area in a decent way you can move on to the next level.
Suicide Investigation
Go to the entrance of the station and meet Wagner, who is in possession of some information about the mission "Motherly Ties", which will lead you to the exploration of reaching a point.
After talking, go to the reception and try to keep a friendly tone and not aggressive, but don't get put behind the wall because you will then be forced to look for the passage in the sewers!
Start your exploration from the first floor and keep in mind to hide to escape the sight of cops who are passing by.
You can hack some PCs that are in the area or use the following code (7668) if you have searched the area properly.
Also check out the mandatory passage armory where you will find some useful weapons such as the PEPS which will be used to stun the enemies.
After exploring the third floor, be sure to extract good information from Wagner after reading some compromising news about him in some PCs.
Before going to Jensen's apartment you will find yourself in front of Megan, to whom you can tell some developments of the situation. Insert the object found in the terrorist's body into the PC HUB and observe the cutscene. You previously spared Zeke and you will now receive a call from Pritchard who will tell you that he found a note from a certain Ezekiel.
Then go to the alley behind Sarif's industrial headquarters and Zeke will give you a Pocket Secretary with a code and some keys to repay his debt to you.
Highland Park
After talking with the head of the MCB, open the door near the burning barrel and watch the cutscene.
Listen to the conversation between the mercenaries and start your advance by staying close to the left wall using the containers as a cover system.
Along the way you will find an area where you can access it with the codes left by Zeke, you can enter the building through the door or through the roof, whatever path you choose you will find yourself in front of an elevator that will take you to the lower floors.
As soon as you get to the FEMA Facility a guard will activate a security bot.
You can immediately put him out of the game (my advice, use the way that best suits your player profile you have created).
You will now have to make your way up or down, but be warned that whichever path you choose you will find yourself facing Lawrence Barret.
Once cleared, save and make sure you've maxed out your health before going through the gates.
Preparations for departure
This mission sees you participate in the preparations for your escape.
First of all, go to your office and read the emails.
Now talk to Pritchard and go to the interview with Taggart and Sandoval, then find Pritchard and ask Sarif for details on the next mission.
After that, go deeper into the subject with David and be very careful to think before answering and never change the subject.
Before leaving, go back to the office and read the new emails, chat with Pritchard again and finally if you have nothing more to do in Detroid, head to the Helipad.
If, on the other hand, you have a question to be resolved, this is the right time because then you will no longer have the possibility of wandering through the alleys of the city.
Escape from Alice Garden Pods
Open the Van Bruggen pod last because you should already have one Tym Card for Van Bruggen.
If not, get one from the employees. As soon as the guards enter, give a weapon to Van Bruggen so he can defend himself during the shooting.
Head northeast and destroy the wall in hopes of gaining access to a secret area by shooting the augmentation.
Wait for the three guards to pass and go down from room to room using the air conditioning so you can avoid the area controlled by the turrets.
Move slightly to notice the minefield. Forget the PC right now so as not to be surprised by the guards.
In the next area, the floor will be flooded and electricity flows in the water: use the houses to get through the section unscathed.
The right wall is destructible and takes you to the secret area.
After the laundry, stay hidden until the security passage and then go right and exit at Lower Hengsha.
Infiltrating Tym's Tower
Take the warehouse entrance and go up to find yourself in the middle of a gas leak.
Hack the third level door and try to close the valve to save the life of the employee who, as a thank you, will pass you various information that will come in handy.
Thanks to this good deed, you have the opportunity to overcome the guard by telling your action.
Go through the whole area, go through the area with the lockers and unlock the catwalk system with this code: (5720) in the next room.
Activate it but first explore the room marked by numerous green lights where you can find a code for activating the pump, that is: (7934).
Now if you've done everything you need, use the walkway otherwise use the pipeline, but avoid making your way through the lasers.
In the control room that awaits you, watch the conversation between the guards and eliminate the one that will remain in place (remember to hide the body).
Once this is done, use the PC with the following data (POOLRM / pelagic) to turn off all cameras and different bots.
Go upstairs and use the code: (7934) to access the security panel and go up with the elevator.
On your way up, pick up the Access Card you will need to infiltrate Tay Yong Medical.
Infiltrate the last area of the warehouse without being discovered by the guards to move on to the next section of the game.
Meeting with Zhao
In this area the confrontation with zhao awaits you.
Lasers to overcome are very easy compared to the warehouse. Advance the floor trying to stay away from the guards and collect any items that may come in handy later. Search the offices and once your exploration is finished you have to reach the door at the end that leads you to the Penthouse (but it is guarded by many cameras and it is difficult to pass it without being framed), the only solution is to head towards it avoiding the camera and so quick type code 6906 which will allow you to walk through the door.
An alternative to this method is to destroy the wall of an adjacent room by combining a gas mine and a large mine and place it near the door marked EXIT. This action will be quite noisy recommended for those who do not use a stealth approach.
Go through the door by either method, look under the bench to your left to retrieve the code (0117) which will allow you to open the safe Zhao.
Continue with the exploration and after the cutscene get rid of the guards with a mine, go up the elevator and deactivate the Box Guard in the shortest possible time, go up the shelves to reach the upper area and the control room where you will find a PC with the following data: (TYMPHS / qilin) through this PC you have the possibility to deactivate the BOTs.
Now go to the next area, collect everything you think useful and head to the helicopter that will take you away from this area.
If you have followed our guide there will be no "verbal" confrontation with Zhao because you will not have alarmed anyone by maintaining a "Positive" behavior.
Yelena Fedrova
The clash with Fedrova is a really high challenge: Yelena with her Machine Guns is a tough nut to crack.
First try to take advantage of the environmental element.
You will have the opportunity to hide along the walls, along the columns and take advantage of the fluid that will allow you to flow on the ground to find out where Yelena is when she is covered by the Cloack.
Through the fluid you will have the possibility to let the electricity flow, damaging your opponent if she is inside.
-The best strategy to eliminate the opponent is composed of attacks from a distance, approaching slowly without ending up dead from a Claymor scattered in the game environment.
Look for timing to use the Typhoon in order to repel the attacks from the Claymore - the result will be a devastating explosion.
When you have halfway through your opponent's energy, collect the Claymore in the lockers and put an end to the battle.
Before moving on to the next fight, remember to collect all weapons on the ground!
Jaron Namir
Enter the area by initially exploring the game environment to retrieve everything you may need,
subsequently you will find yourself facing a battle without being able to have augmentations, as well as being penalized by a blur that affects the game view, the radar and the HUD.
The best weapon to face the fight will be the Rifle Laser, as its shots can pass through the glass walls that divide the game environment.
Namir, your enemy is equipped with two attacks, one consisting of plasma attacks and the other of a triple bomb throw.
It will also reverse any attempted melee attack.
So stay away and stun him with bombs EMP, and only then unleash your fury with the Rifle Laser.
At the end of the battle, you can collect the Plasma Rifle from Namir's body and open the safe.
If you have previously saved Malik, the woman in Ramir's office will clear the way from the mercenaries, otherwise you will have to clear the way.
Panchaea
This is the ultimate level of play although for all who have fully understood the game it might not seem like it.
Dedicate yourself to exploring this area as there are no enemies.
You will arrive in an area called Command center, where you will support a battle with words.
The sequence I recommend you to take is: extrapolation, appeal, extrapolation, appeal.
Once this is done, you will have the option of having an access code to return to the elevator.
Move crouched towards the metal crates, climb up to get to a supine-only area on the roof. Pass the open space via the Cloack and reach the LIMB Clinic where you will receive a request for help from Taggart.
From the door try to jump on the yellow beams and go to the blue shelves on your right. Walk close to the wall and jump to the edge and then drop down. Move the bars to open the door but watch out for cameras looking away.
Go ahead and deactivate the two mines, crouch and pass under some machinery trying to stay close to the right wall. Look for the stairs and continue to the elevator avoiding contact with some madmen.
Grab the Plasma Rifle collected by Namir and get ready for the last final battle.
Your opponent is Hyron Project, but the primary goal is to eliminate Zhao who controls all of this.
Lower the shield protecting the woman and destroy the three Hyron Drones inside the pod of the central structure.
Near each pod you will find a button that opens it, thus revealing the drone inside.
While dealing with this, you will have to contend with some security bots. Once the Drones have been eliminated, all you have to do is destroy the glass structure that protects the woman and kill her. Keeping in mind that the shots from the Rifle Laser can safely pass through the glass structure.
After destroying the entire structure and deciding the fate of humanity, you will witness a cinematic that concludes the game.