Outriders - Skill Guide

Outriders - Skill Guide

One week after the launch of the expected Outriders, the new cooperative third-person shooter from People Can Fly e Square Enix, we come to the rescue of your desire to build!


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In Outriders, the choice of the class will be fundamental to start the game in the best possible way, being a cooperative we will have to understand and know our role in the party.

Each class will be full of very varied and diversified special skills, divided between melee, ranged, support attacks and so on: the greater your knowledge about it, the better your contribution in game will be.

But let's not waste precious time, the world urgently needs heroes, let's discover all the skills of Outriders together!


Premise

Each Outriders character, regardless of the class chosen, can select three skills at a time from the eight provided for his class. These skills will take some time to recharge after each use and their effects can be enhanced by some modifications (mods) inserted into the pieces of equipment worn. It will be essential to carefully choose, depending on the situation and the conformation of the group, the three skills to use and the changes to be made to their effects through the equipment.


Pyromancer

  • Devouring Flames - Select and drag an enemy towards the pyromancer, dealing damage while draining a certain amount of health and inflicting incineration.
  • Overheating - Deals a small amount of damage and interrupts all enemies in a large radius. If any of the enemies hit are incinerated, they receive more damage and the incinerate is consumed.
  • Volcanic Bullets  Replaces the current weapon's magazine with Anomaly-infused projectiles that become armor-piercing and inflict incineration within a small range. This skill lasts until you switch weapons or reload your current one
  • FASER radius - Fires a beam of energy that deals damage based on the Status Effects characteristic and inflicts Incinerate and Disruption to enemies hit.
  • Thermal Bomb - inflicts incineration on an enemy and interrupts it. If killed while affected by this ability, the enemy explodes.
  • Ashen Burst - An area attack that inflicts incineration on anyone involved.
  • Wave of Fire - Launches a fire attack that deals damage and incineration to all enemies in its path
  • Eruption - Damages the selected enemy and all those within a certain radius

Destroyer

  • Earthquake - Unleashes a shockwave that damages enemies in a frontal arc and interrupts them
  • Golem - Fortify the Destroyer, absorbing 65% of incoming damage for 8 seconds
  • Gravitational Leap - The Destroyer leaps into the air and hits targets from above, dealing damage and interruption to all enemies within a certain radius of the impact point.
  • Flip Bullets - Create a barrier that captures all enemy bullets and accumulates damage. After ten seconds, the accumulated damage will be reflected on enemies in a front arc. The barrier also reflects some of the melee damage.
  • Impalement - The selected target suffers damage, interruption, and bleeding. If the damage is lethal, the enemy will be impaled, creating a zone that grants armor and health regeneration buffs to nearby players for nine seconds.
  • Tremor - Create a series of explosions around the Destroyer that deal damage and drain the health of enemies within a certain radius.
  • Avalanche - A frontal charge that interrupts all enemies in its path and, from where it ends, deals damage to all enemies within a certain radius.
  • MASSA InfiniteChokes a target by embedding it in stone, inflicting bleeding and luring other enemies to the target. The beautiful stone target will then explode, dealing damage to surrounding enemies.

Technomancer

  • Fragmentation - Launches a proximity mine that deals damage and interrupts the abilities of enemies caught in the blast.
  • Frosty Turret - Place an automated turret that deals damage and freezes enemies. In addition to being able to take damage, the turret slowly consumes its health over time.
  • Infectious Bullets - Replaces the current weapon's magazine with decomposition-infused projectiles that deal toxic damage to enemies. Enemies within a small radius are also intoxicated and take 50% damage. This skill lasts until you switch weapons or reload your current one.
  • Refreshing Wave - Restores 33% health to allies and 50% to turrets, regardless of distance.
  • Rain of Rockets - Create a missile launcher that bombs enemies in a frontal range. Enemies hit take damage and interruption
  • Destructive armament - Make a rocket launcher or a minigun. The rocket launcher interrupts and the minigun deals damage. The ability lasts until the bullets run out or the weapon is reloaded.
  • Frosty Wave - Inflicts Freeze on all enemies within a large radius around the Technomancer.
  • Infectious Turret - Place an automated turret that deals toxic damage to enemies. In addition to being able to take damage, the turret slowly consumes its health over time.

Mystery

  • Temporal Blade - Paralyze enemies in front of the Mystery, interrupting them and dealing damage and slow.
  • Slowing Trap - Create a Space-Time Anomaly that slows enemies and projectiles for ten seconds.
  • Predation - Teleports the Mystery behind a chosen enemy and grants them a shield bonus.
  • Distorted Bullets - Replaces the current weapon's magazine with Anomaly-infused projectiles that deal significantly more damage. This skill lasts until you switch weapons or reload your current one
  • Cyclonic Slashes - Creates a whirlwind of Anomaly blades that deal damage and interrupt enemies within a small radius
  • Stolen time - The Mysterizer receives a shield and marks his position for 28 seconds. Activating this ability a second time will bend spacetime and teleport it back to the marked spot.
  • Hunter's Knife - Throw a temporal knife at an enemy - the blade will then bounce between up to five enemies within a small radius of the target. All enemies hit by the blade are marked. Marked targets are slowed and, for ten seconds, the first damage dealt to them by the Mystery will be doubled.
  • Temporal Rupture - It creates a shockwave that suspends enemies in the air and inflicts weakness on them, leaving them unable to fight for three and a half seconds.

Keep following our continuous updates and guides on Outriders!



Credits: PCGamesN

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