Hacking can simplify life in the futuristic world of Cyberpunk 2077. In this guide we will focus on everything related to the functionality of hacking, so as to make the most of the potential it offers and transform V into a stronger netrunner.
Going into more detail, you will learn:
- how hacking works in the game and what possibilities it offers you
- how the protocol violation “puzzle” works
- what quick hacks exist and how to get them
- which attributes and benefits are most useful for hacking
Cyberpunk 2077 - How to hack
In the absence of hackers, we cannot speak of a true cyberpunk dystopia. Night City it offers multiple opportunities for netrunners to influence the surrounding environment through various hacks.
Receive money and components: use the quick hack "Data Mining”To obtain Eurodollars (also called Eddie or ED) and components for the Cyberdeck from access points marked with a red symbol. There are up to three "lines" for hacks of this type, which differ in difficulty and rewards obtained as long as you are able to hack the device.
Hack and damage enemies: by using appropriate quick hacks you can break the Cyberware opponent, lock their weapons, damage them, increase their vulnerabilities to certain types of damage or cause them to commit suicide. Depending on the capacity of yours Cyberdeck and the level of your perks, you will have very useful options for different combat situations.
Use safety systems: you can control surveillance cameras connected to hostile networks, with which to observe enemy positions. With the quick hack "Check turret", you can make the turrets your allies and make your enemies attack. Alternatively, you can deactivate your opponents' technical equipment, making them useless against V.
Distract Enemies: depending on the devices to which you apply the quick hack "Distract Enemies”, The effect will vary: TVs will turn on and blink, you can activate backlights, explode machine parts and more. Doing so will attract enemies to that location for some time, allowing you to either eliminate them or go unnoticed.
Basic terminology for hacking
V needs a Cyberdeck to perform a hack; luckily you will already have one equipped since the beginning of the game, even if with rather mediocre values. Every Cyberdeck requires an operating system that has a value buffer, an amount of slots for quick hacks, and a native amount of RAM, all elements that we will deepen in a bit.
You will get Cyberdeck better with higher stats you give Scalpel that you will find throughout Night City, in exchange for Eurodollars. For the better versions, in addition to shelling out quite a few Eddies, you'll also have to meet certain requirements of Reputation. Open the inventory and select the menu "Cyberware”To view an overview of the Cyberware. Move the cursor to Cyberdeck equipped in the section "Operating System"And check the following values:
- Buffer size
The size of the buffer determines how many numeric values can be loaded into the Cyberdeck during the violation protocol. The larger the buffer, the longer the possible number sequences will be, thus making it possible for more hacks to be executed simultaneously.
- Quick slot hacks
The amount of quick hack slots determines how many different quick hacks you will have at one time. In theory, the more slots you have, the more quick hacks you can choose, as long as you have enough quick hack mods equipped. You can find quick hack mods at vendors, collect them as loot from enemies, or craft them if you have enough components and build specs. After performing a quick hack, you won't be able to use it again until the cooldown time has elapsed.
- RAM
Each quick hack performed consumes a number of points RAM, depending on the type and strength of the quick hack. The greater the RAM maximum contained in yours Cyberdeck, the more quick hacks you can perform at the same time. Once a quick hack is performed, the amount of memory RAM required to run it will be consumed and will need to be recharged. You can increase the regeneration speed RAM via perks, Skill Rewards and Cyberware Specials. You will be able to see yours RAM total in the character overview under "Stats"By clicking on the bar"Health".
Starting and mastering the hacking puzzle of the violation protocol
The violation of the protocol is the cheapest hack you can use to get a bonus RAM while in enemy networks, be it people or devices, or to extract money and components from terminals. Connect to a terminal or hack a device or enemy to initiate the violation protocol.
This minigame is always made up of the same elements: on the left side of the screen you will find the code matrix with several lines made up of numbers and letters, as well as a timer that will start only when you enter the first value. On the right side of the screen you will see the hacks available and what are the corresponding numerical combinations. At the top of the screen you will see the buffer slot free in your operating system.
Your task in this puzzle is to find the combinations of numbers and letters that correspond to the hacks available in the Code Matrix on the left and activate them in the order that suits you best.
- Il timer it will only start when you click on the first one code in the first line. The code it will be loaded into yours buffer. Before starting though, you should take some time to plan the possible routes through the Matrix code. This is important if you want to activate more than one hack but only have one buffer limited available.
- The puzzle will always start in the top horizontal row in the code matrix highlighted in light gray. Look for the hack in the overview of hack located on the right side, which have the first code in the top row. The code chosen in the top row determines the vertical column for the next selection.
- You can select the next code from the column highlighted in light yellow vertically. This procedure repeats itself every time: a horizontal line followed by a vertical one, then another horizontal line and so on.
- The selected and clicked codes are highlighted in the matrix in empty square brackets. The next line, which was previously light yellow, will now be highlighted in gray to indicate its activation. Now you can click on the next code. The next possible horizontal line will appear in light yellow as you move the cursor over the individual codes.
- Once you have loaded all the codes for a sequence of buffer hacking, you will be successful and the hack will be highlighted in green. The hacking whose code sequences do not match the selection and therefore unusable, will be highlighted in red and marked as failed.
Running multiple breach hacks at the same time
If you want to run multiple hacks at the same time, you'll need to plan your route through the code matrix so as to activate all the necessary codes one after the other. If the buffer in your Cyberdeck is big enough, you can try to connect all available hacks. However, this usually requires a buffer of five spaces.
The last part of a code sequence can also serve as the first part of the next sequence. This will save you space in the buffer in case of two compatible hacks. This will be especially useful at the beginning of the game, when you don't have it yet Cyberdeck more powerfull.
The violation of the data protocol fails in the following cases:
- Exhaustion of time: pay attention to the timer and plan appropriate routes through the code matrix before starting. You have unlimited time when planning, so don't rush to get started.
- Click on a mismatched code while you are missing a buffer big enough.
- Il buffer it is not long enough for additional pieces of code and all slots are already filled with codes.
Hacking enemies and devices
Start scanning the environment and targeting an enemy or device to see which hacks are available to choose from and how many RAM it costs every hack. More RAM is available through Cyberdeck, benefits and equipment, more options will be available when interacting with the environment.
When hacking a network that connects multiple enemies, the protocol is worth using Quick Breach to have cost in RAM lower for the hacks to follow. The ultimate quick hacks such as "Cyberpsychosis","Suicide"Or"Detonates Grenade“They require a lot of memory, but they can eliminate enemies instantly.
Decide according to the situation whether you want to use many minor hacks or some powerful ones, to avoid wasting all the possibilities too soon. Alternatively, for hacks like "Freeze movement","Failure Cyberware"And"Weapon hitch“, You can use the quick hack variant; this will cause enemies within a radius of eight meters to be hacked. "Contagion”Already has this uncommon variant and hits two additional enemies.
Overview of available hacks
Quick Hack | Description | Devices on which it can be used |
Distract Enemies | Causes the targeted device to malfunction, attracting nearby enemies and holding them on the device for a while | Vending machines of all kinds, lights, displays, computers, vehicles, televisions, forklifts, generators, turrets, household items, holographic tables, jukeboxes, speakers, fog machines, radios, spotlights, fuse boxes and much more |
Remote Activation | Allows you to operate devices remotely (eg Open doors, turn security cameras on and off, etc.). | Elevator terminals, lights, turrets, switches, smart glass, booby traps, roadblocks, terminals, doors, surveillance cameras |
To take control | Open fire on nearby enemies using turrets, mark nearby enemies with a surveillance camera | Turrets, surveillance cameras |
Friendly Mode | Rebuild the target detection system of enemy devices to attack or recognize your opponents as hostile | Turrets, security gates, booby traps, surveillance cameras |
Assistance mode | Turrets will mainly attack enemies / targets you have marked | Turrets |
Steal Data | Collect mission-relevant data | Computers, laptops, terminals |
Start overload | Unleashes an explosion or short circuit on the device with possible area effect on nearby enemies | Generators, Weight Bench, Speakers, Smoke Machine, Netrunner Chair, Spotlights, Fuse Box, Booby Traps, Surveillance Cameras |
Important Attributes, Benefits, and Cyberware for Hacking
The most important attribute for all Night City netrunners must be "Intelligence".
Each point you will invest in Intelligence, will expand the RAM of your Cyberdeck by 4%, it will increase the damage of quick hacks by 0,5% and increase the duration of such quick hacks by 1%. Thus, you will get more options and benefits for quick hacks, a larger amount of RAM, better regeneration RAM and more.
In this guide you will find some particularly useful and essential talents for the success of Netrunning and hacking. You can upgrade some of these talents multiple times.
Useful hacking talents
- Biosynergy (Quick Hacking, Intelligence 3, 3 Levels): Enables regeneration of the RAM in combat (4 memory points are reset every 60 seconds).
- Daisy Chain (Quick Hacking, Intelligence 7, 3 Levels): Eliminating a target that has been quickly hacked reduces the cooldown time of all other active quick hacks by 10%.
- Extended network interface (Protocol Violation, Intelligence 7, Level 1): Automatically highlights nearby access points.
- Almost inside! (Protocol Violation, Intelligence 3, 2 Levels): Increases the duration of the "Protocol Violation"Of 20%.
- Indicator light (Quick Hacking, Intelligence 3, 1 Level): Reveal enemy Netrunners when they try to hack you.
- Critical Error (Quick Hacking, Intelligence 16, 1 Level): Quick Hacks can now critically strike, based on your critical hit and critical damage odds
- Signal Support (Quick Hacking, Intelligence 9, 2 Levels): Increases the duration of the quick hack by 25%.
- Total memory (Protocol Violation, Intelligence 11, Level 1): The "ICE Breaker" daemon reduces all quick hack costs by 1 unit RAM.
- Complete memory (Protocol Violation) reduces by 1 unit RAM the cost of quick hacks.
- Data Extraction Mastery (Protocol Violation, Intelligence 3, 2 Levels): Increases the amount of Eurodollars acquired by access points by 50%.
- Do not forget me (Quick Hacking, Intelligence 3, 1 Level): Eliminating a target that has been quickly hacked instantly restores 1 unit of RAM.
RAM capacity expansion and RAM regeneration through feats and character progression
Method | Requirements | RAM drive | RAM regeneration |
Attribute Intelligence | Intelligence 20 | +7 | - |
Ability Protocol Violation | Skill level 8 | +1 | - |
Ability Protocol Violation | Skill level 13 | +1 | - |
Ability Quick Hacking | Skill level 5 | +1 | - |
Ability Quick Hacking | Skill level 10 | +1 | - |
Ability Quick Hacking | Skill level 15 | +1 | - |
Biosynergy (talent Quick Hacking), Level 1 | Intelligence 3 | - | +4 RAM units / minute |
Biosynergy (talent Quick Hacking), Level 2 | Intelligence 3 | - | +8 RAM units / minute |
Biosynergy (talent Quick Hacking), Level 3 | Intelligence 3 | - | +12 RAM units / minute |
Super Free RAM (talent Quick Hacking) | Skill level 20 | - | + 50% RAM regeneration + 1% each talent point spent |
Council: use the “Memory Boost” consumable for a temporary increase of RAM of 2 units.
Useful cyberware for netrunners
Cyberdeck (OS): Check the i Cyberdeck available when a new one Scalpel appears on the map. If you have enough Eurodollars, buy the more powerful version. More units RAM, the more options you have for hacking. We recommend that you save your money on the purchase of an epic or legendary operating system, or meet the required requirements (mainly character attributes and Reputation).
RAM expansion (Frontal Cortex, Intelligence 8): Get this upgrade if the regeneration rate of yours RAM it is not enough for you.
Memory increase (Frontal Cortex, Intelligence 7): this Cyberware allows you to recover drives RAM after neutralizing an enemy, giving you a steady stream of RAM also in the basic version. Useful if you often kill enemies through hacking.
Ex-Disk (Frontal Cortex, Intelligence 10): Increase the amount of RAM, however, all variants are expensive. It is preferable to update the Cyberdeck / Operating system.
Tyrosine injector (Circulatory system, Reputation 12): The injector increases the duration of the violation by 100%. Only useful if you can't solve the hacks in the time limit.
RAM capacity expansion and RAM regeneration through Cyberware
Cyberware | Slot | RAM drive | RAM reset |
Arasaka Mk. 3 | Operating system | + 8 | - |
Arasaka Mk. 4 | Operating system | + 10 | - |
BioDyne Mk. 1 | Operating system | + 6 | - |
BioDyne Mk. 2 | Operating system | + 9 | + 4 RAM / min. |
Biotech Σ Mk. 1 | Operating system | + 5 | + 8 RAM / min. |
Biotech Σ Mk. 2 | Operating system | + 7 | + 12 RAM / min. |
Biotech Σ Mk. 3 | Operating system | + 10 | + 12 RAM / min. |
Ex-Disk (rare) | Frontal cortex | + 1 | - |
Ex-Disk (epic) | Frontal cortex | + 3 | - |
Ex-Disk (legendary) | Frontal cortex | + 5 | - |
Fuyutsuki Electronics Mk. 1 | Operating system | + 3 | - |
Fuyutsuki Tinkerer Mk. 3 | Operating system | + 8 | + 12 RAM / min. |
Common RAM upgrade | Frontal cortex | - | + 4 RAM / min. |
NetWatch Netdriver Mk. 5 | Operating system | + 11 | + 12 RAM / min. |
Raven Microcyber Mk. 3 | Operating system | + 8 | + 4 RAM / min. |
Raven Microcyber Mk. 4 | Operating system | + 10 | + 8 RAM / min. |
Seacho Electronics Mk. 1 | Operating system | + 4 | - |
Seacho Electronics Mk. 2 | Operating system | + 6 | - |
RAM upgrade Rare | Frontal cortex | - | + 12 RAM / min. |
Stephenson Tech Mk. 2 | Operating system | + 6 | - |
Stephenson Tech Mk. 3 | Operating system | + 8 | - |
Stephenson Tech Mk. 4 | Operating system | + 10 | - |
Tetratonic Mk. 1 | Operating system | + 4 | - |
Tetratonic Mk. 2 | Operating system | + 6 | - |
Tetratonic Mk. 3 | Operating system | + 8 | - |
Tetatronic Rippler Mk. 4 | Operating system | + 10 | - |
RAM Upgrade Uncommon | Frontal cortex | - | + 8 RAM / min. |
Quick Hacking: versions, effects, prices and sellers
Especially during combat, it's worth scanning enemies for their resistances and choosing hacks that exploit their weaknesses. Check out the four Netrunner shops around town for basic equipment with several quick hacks.
Netrunner shops in Night City
No. | Area / Location | Your name | Fast travel point | Details |
1 | Watson, Kabuki, Kabuki Market | Yoko Tsuro | Kabuki Market | Upstairs in the pavilion. T-Bug will take you here as part of "The Gift" mission. |
2 | Westbrook, Japantown | - | Skyline & Salinas | Southeast of the fast travel point. |
3 | Westbrook, Japantown | Chang Hoon Nam | Cherry Blossom Market | At Jig Jig Street. Only available if you saved Chang Hoon Nam during the “Wakako's Favorite” Fixer mission. In return you will also get a discount. |
4 | Peaceful, Coastview | - | Batty's Hotel | Booth at Batty's Hotel. |
You can purchase new quick hacks from netrunners in various qualities, including legendary ones. In the table below you can see the list of quick hacks, their rarity and which netrunners have them. Use the numbers in the two tables to find the seller.
If you have a few more Eurodollars to spend, it would be a good idea to buy the better version, as it adds useful effects to the base ones. Try to find your way around hacks that can spread to groups of adversaries.
Please note:: Before purchasing, check your inventory e Cyberdeck to see which hacks you already have available, as at the moment, the shopkeeper will not indicate if you have or have equipped such a hack.
Effects of Quick Hacking
Quick Hacking / Demons | Type | Effect | Cost in RAM | Price | Seller / Place |
Sonic shock | Control | Uncommon: Stuns the target, reducing their ability to hear enemy sounds. Raro: the target can no longer communicate with allies. Epic: the target is ignored by the enemy team. Legendary: All enemies affected by any quick hack will no longer be able to communicate via the local network. | 4 5 6 7 | 1.500 3.000 ? ? | 1, 2, 4 4 - - |
Freeze movement | Control | Uncommon: Disable the target's movement ability Raro: the hack spreads to enemies within a radius of 8 meters. Epic: Targets hit are unable to attack. Legendary: Targets hit by quick hack cannot dash. | 4 5 6 7 | 1.500 3.000 ? ? | 1, 4 4 - - |
Cyberpsychosis | Ultimate | Epic: The target indiscriminately attacks enemies and allies. if he runs out of targets, he commits suicide. Legendary: Enemies under the influence of any quick hack can inflict damage on their allies. | 12 15 | ? ? | |
Malfunction Cyberware | Control | Uncommon: Disable the target's Cyberware abilities, can disable movement and resistances (very effective against fast targets and netrunners). Raro: the hack spreads to the nearest enemy within a radius of 8 meters. Epic: Once the effect has expired on the enemy, one of its implants explodes. | 4 5 6 | 1.500 3.000 ? | 1, 2, 4 2, 4 - |
It detonates Granata | Ultimate | Epic: Forces the target to detonate one of his grenades. Legendary: If the target is neutralized by a grenade explosion, the costs of RAM of the next definitive rapid attack (cyberpsychosis, detonates grenades, suicide, system reboot) are reduced. | 11 14 | ? ? | |
Short circuit | Danno | Uncommon: Deals medium non-lethal damage to the target (very effective against drones, mechs, robots, and enemies with weak points). Raro: generates an EMP effect. Epic- Deals additional damage to enemies that don't have a high threat level. Legendary: Critical hits from any weapon inflict this quickhack's basic (uncommon) effect on the target. | 3 4 5 6 | 300 3.000 ? ? | 1, 2, 4 4 - - |
Optics Restart | Stealthy | Uncommon: Restarts an enemy's optical cyberware and temporarily blinds it. Raro: The hack spreads to enemies within 8 meters. Epic: significantly prolonged duration of effect. Legendary: Unlock the Optik jammer daemon during Protocol Violation. | 4 5 6 7 | 1.500 3.000 ? ? | 1, 2, 4 - - - |
Whistle | Stealthy | Uncommon: draws an enemy target to your location. Raro: The lured target is no longer cautious. Epic: Can be used against enemies in combat mode. | 2 3 4 | 1.500 3.000 ? | 1, 2, 4 2, 4 - |
Ping | Stealthy | Uncommon: shows enemies and devices connected to the local network. Raro: the effect lasts longer. Epic? Legendary: Marked enemies can be scanned through obstacles and quick hacks can be applied to them as well. | 1 1 1 1 | 300 600 ? ? | 1, 2, 4 2 - - |
Suicide | Ultimate | Epic: Forces the target to commit suicide. Legendary: If an enemy panics due to your actions (see for example Synapse Burnout, below), the memory cost of the next ultimate quick hack (Cyberpsychosis, Grenade Detonation, Suicide, System Reboot) is reduced. | 11 14 | ? ? | |
Amnesia | Stealthy | Raro: ends the target's combat mode. Epic: the hack affects all allies of the target. | 4 5 | 3.000 ? | 2, 4 - |
Synaptic Shock | Danno | Raro- Deals average lethal damage based on target's remaining health (less effective against drones, mechs, and robots). Epic: When a target is neutralized via quick hacking, it starts to burn. Allies will panic seeing him. Legendary: If an opponent is neutralized by a quick hack, his nearby allies panic. | 5 6 7 | 3.000 ? ? | 4 - - |
System Restart | Ultimate | Epic: the target loses consciousness, without alerting any allies. Legendary: neutralizing an opponent reduces the memory cost of the next quick hack. | 10 13 | ? ? | |
Overheating | Danno | Uncommon: Activates “Burn” on the target, dealing high, persistent and non-lethal damage (less effective against Drones, Mechs and Robots). Raro: targets on fire are unable to act. Epic: the "Burn" effect lasts longer. Legendary: Targets on fire cannot use Cyberware. | 3 4 5 6 | 1.500 3.000 ? ? | 1, 2, 4 4 - - |
Contagion | Danno | Uncommon: Deals low, non-lethal damage, as well as "Poison" status. Spreads up to two targets within 8 meters (effective against groups of enemies made up of close-range targets). Raro: poisoning lasts longer. Epic: Each target subsequently hit takes more poison damage. Legendary: Quick hacks can target additional enemies. | 4 5 6 9 | 1.500 3.000 ? ? | 1, 2, 4 4 - - |
Reinforcements Request | Control | Uncommon: Call a hostile team member. Epic: Also works on enemies in battle mode. | 4 6 | 300 ? | 1, 2, 4 - |
Hitch Arma | Control | Uncommon: blocks the target's weapon and makes it temporarily unusable; it also causes a malfunction, reducing the accuracy of the weapon. It also disables intelligent detection and obstacle penetration. Raro: the hack spreads to enemies within a radius of 8 meters. Epic: The target's weapon explodes and causes damage. Legendary: The weapon jammer daemon is usable during Protocol Violation. | 4 5 6 7 | 300 3.000 ? ? | 1, 2, 4 4 - - |
Quick Hacking Activation with Talents
Another way to get new quick hacks is through the talent tree "Protocol Violation", Which is part of the attribute"Intelligence". Depending on your Intelligence value, you will unlock one or more perks by using talent points. You can later use the corresponding hacks in the game.
Quick hacking and bonuses through talents
Quick Hacking / Demon | Requirements | Type | Effect |
Datamine Mastermind | Intelligence 9 | Resources | 50% increase in the quantity of components acquired through "Data extraction"At the access points. |
Datamine Virtuoso | Intelligence 12 | Malfunction | Increases the chance of acquiring quick hacking from access points by 50%. |
Turret control | Intelligence 12 | Danno | Makes all turrets in the network allied for 3 minutes. |
Turn off the turret | Intelligence 9 | Malfunction | Disable the security turrets in the network for 3 minutes. |
Big Sleep | Intelligence 3 | Malfunction | Disable all cameras in the network for 3 minutes. |
Mass Vulnerability | Intelligence 3 | Danno | Reduces the physical resistance of all enemies in the network by 30% for 3 minutes. |
Mass Vulnerability: Quickhacks | Intelligence 16 | Danno | Enemies in the network take 30% more damage from quick hacks. |
Mass Vulnerability: Resistances | Intelligence 7 | Danno | 30% reduction of all resistances for enemies in the network. |
Advanced data extraction | Intelligence 3 | Resources | 50% increase in the amount of Eurodollars acquired by the Access Points through "Data Extraction". |
Quick Hacking Creation
Benefits "Hacker's Handbook" (Intelligence 3), "School of Hard Hacks" (Intelligence 12), "Hacker Overlord" (Intelligence 16) and "Bartmoss' Legacy" (Intelligence 20) from the tree of advantages "Quick HackingUnlock Crafting Specs for Uncommon, Rare, and Epic Quick Hacks.
You can get the necessary components via "Data Extraction”At access points, or loot them from enemies or chests. Some quick hacks are already available at the rarity level "Uncommon", While others can only be found in the variant"Epic".
Fast top level hacks require you to have the previous level of the same hack. You can then improve it with the corresponding update. The exceptions are quick hacking of which there is no variant "unusual"And / or"rare“: Using the build specs of these quick hacks then creates a whole new hack.
Quick Hacking Creation Specifications
Specify Hack | Hacker Handbook | Hacking School | Lord of Hacking | Bartmoss legacy |
Sonic shock | X | X | X | X |
Block Movement | X | X | X | X |
Cyberpsychosis | - | - | X | X |
Malfunction Cyberware | X | X | X | - |
Detonates Grenade | - | - | X | X |
Short circuit | X | X | X | - |
Restart Optics | - | X | X | X |
Whistle | X | X | X | - |
Ping | X | X | X | X |
Suicide | - | - | X | X |
Amnesia | - | X | X | - |
Synaptic shock | - | X | X | X |
System reboot | - | - | X | X |
System reboot | X | X | X | X |
Contagion | X | X | X | X |
Request Reinforcements | X | - | X | - |
Weapon hitch | X | X | X | X |
If you liked our guide, take a look at the other specials and guides dedicated to Cyberpunk 2077 that you see in the list below. If you are looking for clarification, suggestions or simply want to talk about videogames, come and visit us on our social networks Facebook e Instagram and join ours Telegram channel.
Lore
- The history of the factions
- The Collapse and the Fourth Corporate War - Lore Special
- Postwar and Reunification - Special Lore
- Unification War, Metal Wars and Modern Threats - Special Lore
- Michiko Arasaka - The Protagonists of Cyberpunk 2077
- Morgan Blackhand - The Protagonists of Cyberpunk 2077
- Johnny Silverhand - The Protagonists of Cyberpunk 2077
- Adam Smasher - The Protagonists of Cyberpunk 2077
- Alt Cunningham - The Protagonists of Cyberpunk 2077
- Yorinobu Arasaka - The Protagonists of Cyberpunk 2077
Strategic Guides
- Tips for getting started
- Where to find the legendary weapons, armor and cyberware
- How to make money quickly
- Boss Guide
- Panam - Guide to love affairs
- Meredith Stout - Guide to love affairs
- Alt Cunningham - Guide to love affairs
- Rogue - Guide to love affairs
- River Ward - Guide to love affairs
- Judi Alvarez - Guide to love affairs
- Kerry Eurodyne - Guide to love affairs
- How to solve one of the most annoying glitches in the game
- Guide to the best game build
- Guide to the endings
- Where to find all the Graffiti of the Tarot
- Updating…