Fire Emblem Warriors Review

A new Nintendo mousou.

The Big N has seen a lot of genres arrive on their consoles, and those who have not arrived she invented them directly. But mousou were scarce in recent years: for those who do not know, these are titles focused on the close-up view in the third person and on the elimination of numerous enemies on the screen, by means of devastating combos usually made with the white weapon. Here, we had never seen this type of game neither on Nintendo Wii nor on Nintendo DS.



Some little experimentation was done on a crossover that landed a couple of years ago on the Nintendo Wii U and Nintendo 3DS. Do you remember Hyrule Warriors? That game it seemed The Legend of Zelda but which was not, where you could impersonate many different characters drawn at random in the series and eliminate enemies upon enemies? Here, that's a mousou.

The sales have been significant, and if there's another Nintendo series that you can draw perfect characters from, but in a different way than Smash Bros., well that's Fire Emblem. Warriors everywhere, male and female, united against evil. Fire Emblem Warriors is a candidate for second mousou on Nintendo console, and the first in terms of quality, thanks to the excellent work done by Koei Tecmo under the supervision of Nintendo. We tell you about it.


For a change, let's save the world

Well yes, it's not that the mousou ever shine for who knows what game storyline. By now the genre has consolidated on what is a narrative spinning just enough to give a pretext for drawing swords. The same happens in Fire Emblem Warriors, and the spoiler risks are really minimal when we want to tell you something about it. Rowan and Lianna, prince and princess of the Kingdom of Aytolis, are training at the knife in the courtyard, in the company of a childhood friend, Darios of Gristonne. Then after five minutes the world ends: the sky is torn apart, they arrive demons and monsters everywhere, the kingdom is in danger, the world suffers the same fate.


Our heroes are still young people: it is impossible to deal with an entire army of demons. And so on, sudden flight together with Darios and his mother (the king is not there, he seems to have died some time ago). Unfortunately she can't do it, but leaves a very precious legacy to her children, a shield capable of saving the world from invasion. Always and only if young people manage to find five legendary warriors to turn on the five lights on the shield and activate it. So begins our very important mission to save the world, exploring the length and breadth of the kingdom.

Note that the game's enemies come through gaps in the sky, which are dimensional gaps in all respects. Not surprisingly: it serves to justify the arrival within the title of numerous heroes of the Fire Emblem series, but from different places and from different eras, heroes that only with this "trick" from deus ex machina could meet. One after another we will review several well-known faces, such as Marth, Corrin, Ryoma, Xander and others that we do not tell you. In short, in this title the fans of Fire Emblem and Mousou, completely different genres if we think about it, wallow in it great.


Repetitive but solid mechanics

Hyrule Warriors does not innovate almost anything even on the gameplay front, proposing thea formula that made the genre known to enthusiasts. You can explore more or less large game areas by eliminating all the enemies that we find on the screen and unlocking the blocked passages; you faced the mid bosses and the final monster; you learn to master a combat system that is easy to learn but technical to master.


Aside from light attacks, the shots can be charged, or we can perform the character's special attack after properly charging his special ability bar. In fact, the two bars shown at the top left of the screen are precisely that of skills and that of health. The difficulty is decent, but losing at the bottom is not very easy since the enemies are really simple to eliminate and their responsiveness does not shine for the reputation of artificial intelligence.


Naturally, the imaginative and cinematic final moves are available, which can be performed based on the leading character we are controlling at that particular moment: the others will instead follow us in the areas controlled by artificial intelligence, effectively resolving in no help whatsoever for the player. Bare environments are the worthy decoration of places almost in ruins and desolate, where the technical sector shows not so much that Nintendo Switch has a limited power, as that the graphics for a similar title do not count for almost anything according to Koei Tecmo; it goes better for the sound sector.

Certainly the real flagship of the production is longevity: the adventure takes several hours to complete, and the replayability favors the use of the many characters present, each of which must be carefully studied and tested in battle before being able to exploit it to its potential. A pinch of RPG has been introduced to the equipment and customization of game weapons, but nothing to tear your hair or revise the canons of the genre.

Final Comment

Fire Emblem Warriors it does not want to be an innovative mousou, but only a good mousou, on a console where, for the moment, there is still room for the genre. The genre is not for everyone, but Nintendo has managed to give GDR a drift and very interesting characters, for an all in all pleasant adventure. If you are not afraid of always doing the same things and seeing and reviewing the same environments, it could be the title for you. And if you don't know the genre, maybe a price cut could make you meet it for the first time.

Fire Emblem Warriors Review Fire Emblem Warriors Review Fire Emblem Warriors Review
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