A game with its own world!
Killings of civilians, very cruel militias, corruption and so on… nothing was spared. As soon as we set foot in the "capital" we will immediately notice what hell we have ended up in. The comments of passers-by will be useful to understand the general situation of the city and the discontent of the increasingly destitute population. Never like in Brotherhood, Ubisoft has made a mark in the narration of the story, really well thought out and clear. The story is a focal point of the game and following it will be really interesting. In addition to the main missions, we will also have many small details that will enrich the nuances and create a truly unique and detailed picture.
The execution stage could be empty or occupied by the dangling body of a criminal. But no, a woman is beheaded and under the stage we can see her husband despair and cry. There should be a valid reason for a hanging, but not in this case. It was simply the whim of a Borgia. Furthermore, the guards always find opportunities to harass the population. Ezio Auditore has eyes to look and ears to hear, therefore being aware of all this, he firmly believes that the fall of the Borgia will come at the hands of the population ... obviously with the help of the brotherhood.
Walking around the city we will see how almost all businesses are closed. Obviously underneath this state is the influential and evil hand of the Borgias. To ensure that these businesses return to carry out their activities we will have to destroy the "towers" of control of the aforementioned family. To do this it will be necessary to kill the officer who has been entrusted with the task of controlling the area and then subsequently climb the towers to set them on fire. It will also be possible to avoid doing all this but to the detriment of the population and also ours given the small number of blacksmiths, banks and anything else we could resort to.